Battle mechanism improved

After some returns about the battle gameplay lacking interest, I decided to improve it too.

The first part concerns the basic attack combo for heroes. Before, heroes had just 2 basic hits without much impact. The update includes a 3rd hit with more power, which causes the ennemy to get knockdowned if the whole combo hit.


Another point which can annoy the player is the down time where monster and players are invulnerable until they get up. Because of how the game is made, it is quite difficult to allow the player to hit monsters laying on the ground. However, I think a compromise would be to add a finishing blow when the player is close to a laying ennemy, allowing the player to kill him in one shot. The result should improve the pace of fights and also give more credits to heroes with lots of knockdown powers (such as the knight).


The next step to increase the diversity of attacks will be to add a charged attack. By holding the basic attack button, the player charge his attack and upon release, will provoke an automatic knockdown of the ennemy (if charged enough). I’m still working the details though.

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